This girl has been redesigned as a personal project character in consideration of K-POP IDOL Virtual Human.
I produced her with the concept of one of the beautiful girl group's member that can be loved by the public rather than a completely realistic face.
For facial animation, Epic's Metahuman base mesh was used on a newly created face with Zwrap, and everything else was newly produced.
The current image was rendered in Marmoset Toolbag 4 with Real-Time Rendering.
Her body is also modeled to control in real time and now I'm trying to see her whole figure to move in Unreal Engine soon.
Ps. Thanks to Yoonkun for technical help.